Marina Abramović’s first virtual reality piece Rising, produced by Acute Art, is an ominous yet poetic call to action that raises consciousness about climate change by transporting viewers to witness — and experience — the decisive effects of rising sea levels. In collaboration with Acute Art.
Olafur Eliasson’s long-term interests in the relation between self and other and between self and surroundings have profoundly informed Rainbow – an ephemeral natural phenomenon generated through digital processes – with the multi-participant function being a key feature that paves the way for new spaces for and of art in virtual reality. In collaboration with Acute Art.
Directed by renowned curator Daniel Birnbaum, Acute Art is a curatorial laboratory and research hub that provides artists with access to cutting-edge technologies that allows them to translate their creative vision into new digital mediums.
A 360-degree theatrical experience, Believe Your Eyes plunges viewers into a breathtaking journey that engages the senses. This 4D experience by Punchdrunk International blurs the lines between the physical and the digital.
It Will End in Stars is an immersive virtual reality experience combining Nathalie Djurberg’s distinctive sculpted figures with black and white charcoal drawings, text, and an unsettling soundtrack by Hans Berg. In collaboration with Acute Art.
Antony Gormley and Dr. Priyamvada Natarajan’s first virtual reality collaboration, Lunatick, uses data collected by NASA to map a real and interactive journey, leaving Earth to travel through atmosphere, stratosphere, the asteroid belt, and into outer space. In collaboration with Acute Art.
A three-channel installation based on our present environmental and geopolitical climates that cast various scenarios the future might hold for us when we fast forward twenty years from now into the year 2040.
The VR Cinema is devoted entirely to this visionary narrative format, offering a collective and immersive experience that redefines how we perceive and interpret in our world.
Photo: Traveling While Black
Anish Kapoor’s first virtual reality work, Into Yourself, Fall, takes users on a journey through the human body, experiencing the sensation of falling into yourself. The work seeks to simulate vertigo, depicting a labyrinth of the inner workings of the self. In collaboration with Acute Art.
When the sun got tired of the humans, it decided to hide and never rise again. The darkness awoke the dead from their graves. A zombie kid called Gloomy and a mortal girl called Nena fall in love and immerse in a deep connection.
A dark dream unsettling and weirdly wonderful. The first VR experience to induce the elusive anxiety that occurs when the lines between what’s real and unreal are blurred beyond belief and the first collaboration between the National Film Board of Canada, Felix & Paul Studios and Clyde Henry Productions.
Renata Morales’ Invasor is the culmination of a two-year residency at Phi. The installation is created with 70 candy-colored, worn out tires, huge self-portraits printed on distressed textiles, and ceramic sculptures of female figures, animals, dinosaurs, and chimeric beasts. The sculptures are installed amid leftover objects and debris transported from José Noé Suro’s renowned ceramics factory where Morales fabricated the works, and that has been inviting local and international artists to work at the site since 1993.
From August 28 to September 7, Phi presents two VR pieces at Venice Virtual Reality in the context of the Mostra. BattleScar, in partnership with Atlas V and A Life in Flowers, in partnership with Ryot.
“Morales’ composite figures of assembled media challenge our perceptions of texture, touch, beauty, solace, and violence”
— Joanne Shurvell (Forbes)
Venice Biennale 2019: The 7 Buzziest Things to See
“The godmother of performance art is tapping into the most widespread digital language: video games.”
— Nadja Sayej (W Magazine)
Founded and directed by Phoebe Greenberg and based in Montreal, Canada, Phi is a multidisciplinary organization positioned at the intersection of art, film, music, design and technology. Offering a panoramic perspective of radical ideas focused on collective experience, social impact, and audience interactivity, Phi is committed to future generations of art consumption.
Phi provides an experiential-focused programming that includes virtual reality, immersive experiences and performance-based practices. It consists of the Phi Centre, Phi Studio and residency program, and Fondation Phi pour l’art contemporain. Through eclectic programming and a strong emphasis on content creation, Phi fosters unexpected encounters between artists and audiences.
Fondation Phi pour l’art contemporain showcases two major exhibitions a year supported by ancillary programming. Inaugurated with Marc Quinn’s show, it has presented solo shows from artists such as Christian Marclay, Jenny Holzer, Ryoji Ikeda, Yinka Shonibare, Ed Atkins, and Bill Viola among others.